Talking Avatar

Alternatives

7 Best Ready Player Me Alternatives in 2026, After the Shutdown

By Mukul Munjal, Founder, InterviewFlowAIPricing verified 7 October 2026

Quick take

Netflix announced it was acquiring Ready Player Me in December 2025, and RPM's site told developers its services would become unavailable from 31 January 2026. The avatar creator, its developer APIs and avatars served from its servers stopped working; its Unity SDK repository is archived. .glb files you exported earlier still work as ordinary 3D assets, and RPM avatars carried both ARKit and Oculus viseme morph targets.

What is the best Ready Player Me alternative?

Ready Player Me's services went offline on 31 January 2026 after Netflix acquired it. To keep letting users create realistic avatars, Avaturn and Avatar SDK (MetaPerson) are the closest replacements. Avatars you already exported still work as .glb files: Talking Avatar Open Source lip syncs them in the browser from any voice, and Talking Avatar Realistic Avatars offers ready-made photorealistic avatars for $0.02 a minute.

How we ranked these tools

We ranked tools by how well they replace what developers used Ready Player Me for: letting users create an avatar, then loading it in an app with a face that can talk. Facts come from each vendor's site or docs, and from press coverage for RPM's shutdown, checked on 7 October 2026. We built Talking Avatar; it's an avatar you talk to rather than an avatar creator, so it ranks third.

Why teams look for alternatives to Ready Player Me

The service is gone
The avatar creator and developer APIs went offline on 31 January 2026; avatars served from RPM's servers no longer load.
Users can't make new avatars
Apps that embedded RPM's creator need another way for users to create one.
Lip sync depended on its morph targets
RPM avatars shipped Oculus visemes and ARKit shapes; a replacement should too.
Web delivery
Many RPM apps ran on the web with .glb files; not every alternative exports .glb.

What to look for in an alternative

Who creates the avatar
End users from a selfie (Avaturn, MetaPerson), your team in a desktop tool, or a ready-made library.
.glb with visemes
For lip sync on the web, check for .glb export with Oculus visemes or ARKit blendshapes.
Engine
Web, Unity or Unreal: several alternatives support only one.
Pricing model and licence
Per minute, per hour, per monthly active user, or free with a licence: model your real conversation volume.

Comparison snapshot

Ready Player Me alternatives compared
ToolWhat it doesWeb .glb with visemes?Price (October 2026)
AvaturnRealistic avatar from a selfieExports for Blender, Unity, Unreal; ARKit blendshapes and visemesPRO $800/month (1,000 avatars)
Avatar SDK (MetaPerson)Realistic or cartoon avatar from a selfieYes: glTF/.glb/FBX with Oculus-identical visemesFirst avatar free; Pro $800/month
Talking AvatarOur productLip syncs and animates a .glb avatar from audioUses them: any .glb with Oculus visemesOpen Source free (MIT); Realistic Avatars $0.02/min
VRoid StudioAnime-style avatar creatorVRM with 5 vowel shapes; needs mappingFree
Character Creator 5Detailed custom characters (Windows)FBX/OBJ; convert to .glbPerpetual licence (reported $299)
MetaHumanPhotoreal digital humans for UnrealNo official .glb; heavy meshesFree under $1M revenue
Genies Avatar SDKStylised avatars for UnityUnity only; web not listedFree (Unity Asset Store)

The best Ready Player Me alternatives

  1. 1. Best realistic avatars from a selfie

    Avaturn

    Web-based creator that turns a selfie into a realistic 3D avatar "with standard humanoid body rig, and ARKit blendshapes, and visemes", exportable to Blender, Unity and Unreal.

    Pricing: PRO $800/month (up to 1,000 avatars, then $0.15 each); Enterprise custom.

    Best for: Products where users create a realistic avatar of themselves.

  2. 2. Best for .glb avatars with Oculus visemes

    Avatar SDK (MetaPerson)

    Creates realistic or cartoon full-body avatars from a selfie, in the cloud or on-premise. Its JavaScript API exports glTF, .glb or FBX, with a viseme set its docs call identical to Oculus Lipsync.

    Pricing: First avatar free; Pro $800/month (6,000 avatars, then $0.03 each); Enterprise custom.

    Best for: Apps that let users create avatars and need .glb files with visemes.

  3. 3. Best for 3D avatars lip-synced in the browserOur product

    Talking Avatar

    Talking Avatar lip syncs any 3D .glb avatar from any audio stream, in the browser, with a 1 MB neural model: no server, no API key, and the audio never leaves the page. It plugs into OpenAI Realtime, LiveKit, Pipecat or any TTS with one call.

    Why it fits here

    • Talking Avatar Open Source loads exported RPM .glb avatars and uses their Oculus visemes as they are
    • Lip sync from any audio, live, in the browser: OpenAI Realtime, LiveKit, Pipecat or any TTS
    • Talking Avatar Realistic Avatars: ready-made photorealistic avatars at 832×468, 25 fps, for $0.02 a minute
    • Head motion, nods, eyebrows and blinks on top of lip sync

    Pros

    • Your existing RPM .glb files keep working, and they talk
    • No avatar server to depend on with Open Source
    • Ready-made realistic avatars when you need a face without a creator integration

    Cons

    • Not an avatar creator: your users can't build an avatar from a selfie with it
    • Animates a close-up face, not full-body game characters
    • Talking Avatar Realistic Avatars doesn't offer custom avatars, so it can't replace RPM's creator either

    Pricing: Free for any use, commercial included (MIT licence).

    Best for: Developers putting a 3D face on a voice agent they already run.

  4. 4. Best free anime-style avatar creator

    VRoid Studio

    pixiv's free desktop and iPad tool for anime-style 3D characters, exported as VRM. Its lip-sync expressions are five vowels, so they need mapping to ARKit or Oculus viseme names.

    Pricing: Free; you set the terms for models you create.

    Best for: Anime-style characters and VTuber-style projects.

  5. 5. Best for detailed custom characters (desktop)

    Character Creator 5

    Reallusion's Windows tool for detailed, rigged characters with a blendshape facial rig, exported as FBX or OBJ. Web use means converting to .glb, for example in Blender.

    Pricing: Perpetual licence, reported at $299 (Deluxe $499).

    Best for: Studios building bespoke characters for games and film.

  6. 6. Best photoreal digital humans for Unreal

    MetaHuman

    Epic's photoreal digital human creator, usable commercially in any engine. Its meshes are built for Unreal and are far heavier than a web avatar; there's no official .glb export.

    Pricing: Free under $1M revenue; above that, Unreal seats at $1,850 a year.

    Best for: High-end photoreal characters in Unreal Engine.

  7. 7. Best stylised avatars for Unity games

    Genies Avatar SDK

    Stylised, customisable avatars with wearables and cross-game inventory, as a Unity SDK. Its docs list Windows, Android and Quest 3; web isn't listed.

    Pricing: Free on the Unity Asset Store (Genies account and API key required).

    Best for: Unity games that want a ready avatar and item system.

Open Source and Realistic Avatars

Two ways to use Talking Avatar

Use Talking Avatar Realistic Avatars for a ready-made photorealistic face, or the free, MIT-licensed open-source SDK to lip sync your own 3D avatars in the browser. Both are driven by your own voice agent: OpenAI Realtime, LiveKit, Pipecat or any TTS.

Talking Avatar Open Source

Free

The SDK and its 1 MB lip-sync model run entirely in the user's browser and animate any 3D .glb avatar from your agent's audio. No server, no API key, and the audio never leaves the page.

  • Free for any use, commercial included (MIT)
  • npm install @interviewflowai/talking-avatar
  • Source on GitHub
View on GitHub

Talking Avatar Realistic Avatars

$0.02 / min

Ready-made photorealistic avatars that speak your voice agent's audio in real time, with lip sync and natural expressions, at 832×468, 25 fps. Streamed to your page over WebRTC or into your LiveKit room.

  • Billed per second, commercial use included
  • No subscription, setup fee or minimum
  • Sessions up to 3 hours each
  • Ready-made avatars; custom avatars not offered
Get API key

Make your exported RPM avatars talk

If you still have the .glb files you exported from Ready Player Me, host them yourself and load them in Talking Avatar Open Source. RPM avatars include the Oculus viseme morph targets it uses.

  1. Collect the .glb files you exported (anything still pointing at RPM's servers won't load).
  2. Host them on your own storage or CDN.
  3. Point Talking Avatar at the file and give it your voice agent's or TTS audio, as below.
  4. If you'd rather use a ready-made photorealistic avatar, use Talking Avatar Realistic Avatars at $0.02 a minute.
Talking Avatar Open Source
import { TalkingAvatar } from "@interviewflowai/talking-avatar";

const avatar = new TalkingAvatar({
  container: document.getElementById("avatar"),
  avatarUrl: "/avatars/my-rpm-avatar.glb", // your exported RPM .glb, self-hosted
});

avatar.speak("/hello.mp3"); // or avatar.attachStream(agentAudioStream)

Talking Avatar frames a head-and-shoulders close-up; full-body animation stays with your engine.

Recommendations by use case

  • Users create realistic avatars from a selfie: Avaturn or Avatar SDK (MetaPerson).
  • Keep existing RPM avatars and make them talk on the web: Talking Avatar Open Source.
  • Ready-made photorealistic talking avatars: Talking Avatar Realistic Avatars.
  • Anime-style characters, free: VRoid Studio.
  • Bespoke characters built by your artists: Character Creator 5, or MetaHuman for Unreal.
  • A ready avatar and item system in Unity: Genies Avatar SDK.

Frequently asked questions

Is Ready Player Me shutting down?

Yes. Netflix announced it was acquiring Ready Player Me in December 2025, and RPM told developers its services would become unavailable from 31 January 2026. Its avatar creator and developer APIs are offline.

Do my Ready Player Me avatars still work?

.glb files you exported still work as ordinary 3D assets if you host them yourself. Anything loaded from RPM's servers no longer does.

Can Ready Player Me avatars lip sync?

Yes. RPM avatars included Oculus viseme and ARKit morph targets. Talking Avatar Open Source uses the Oculus visemes to lip sync them from any audio in the browser.

The bottom line

Ready Player Me is gone, but your exported avatars aren't. Self-host the .glb files and they keep working; Talking Avatar Open Source makes them talk in the browser. If your users need to create new avatars, Avaturn and Avatar SDK (MetaPerson) are the closest replacements for RPM's creator.

Hear it on your own audio before you decide

The live demo runs the real SDK in your browser: sample voices in 9 languages, your own file or your microphone. Want a photorealistic face? Talking Avatar Realistic Avatars is $0.02 a minute, billed per second, with no subscription.