Alternatives
7 Best Ready Player Me Alternatives in 2026, After the Shutdown
By Mukul Munjal, Founder, InterviewFlowAIPricing verified 7 October 2026
Quick take
Netflix announced it was acquiring Ready Player Me in December 2025, and RPM's site told developers its services would become unavailable from 31 January 2026. The avatar creator, its developer APIs and avatars served from its servers stopped working; its Unity SDK repository is archived. .glb files you exported earlier still work as ordinary 3D assets, and RPM avatars carried both ARKit and Oculus viseme morph targets.
What is the best Ready Player Me alternative?
Ready Player Me's services went offline on 31 January 2026 after Netflix acquired it. To keep letting users create realistic avatars, Avaturn and Avatar SDK (MetaPerson) are the closest replacements. Avatars you already exported still work as .glb files: Talking Avatar Open Source lip syncs them in the browser from any voice, and Talking Avatar Realistic Avatars offers ready-made photorealistic avatars for $0.02 a minute.
How we ranked these tools
We ranked tools by how well they replace what developers used Ready Player Me for: letting users create an avatar, then loading it in an app with a face that can talk. Facts come from each vendor's site or docs, and from press coverage for RPM's shutdown, checked on 7 October 2026. We built Talking Avatar; it's an avatar you talk to rather than an avatar creator, so it ranks third.
Why teams look for alternatives to Ready Player Me
- The service is gone
- The avatar creator and developer APIs went offline on 31 January 2026; avatars served from RPM's servers no longer load.
- Users can't make new avatars
- Apps that embedded RPM's creator need another way for users to create one.
- Lip sync depended on its morph targets
- RPM avatars shipped Oculus visemes and ARKit shapes; a replacement should too.
- Web delivery
- Many RPM apps ran on the web with .glb files; not every alternative exports .glb.
What to look for in an alternative
- Who creates the avatar
- End users from a selfie (Avaturn, MetaPerson), your team in a desktop tool, or a ready-made library.
- .glb with visemes
- For lip sync on the web, check for .glb export with Oculus visemes or ARKit blendshapes.
- Engine
- Web, Unity or Unreal: several alternatives support only one.
- Pricing model and licence
- Per minute, per hour, per monthly active user, or free with a licence: model your real conversation volume.
Comparison snapshot
| Tool | What it does | Web .glb with visemes? | Price (October 2026) |
|---|---|---|---|
| Avaturn | Realistic avatar from a selfie | Exports for Blender, Unity, Unreal; ARKit blendshapes and visemes | PRO $800/month (1,000 avatars) |
| Avatar SDK (MetaPerson) | Realistic or cartoon avatar from a selfie | Yes: glTF/.glb/FBX with Oculus-identical visemes | First avatar free; Pro $800/month |
| Talking AvatarOur product | Lip syncs and animates a .glb avatar from audio | Uses them: any .glb with Oculus visemes | Open Source free (MIT); Realistic Avatars $0.02/min |
| VRoid Studio | Anime-style avatar creator | VRM with 5 vowel shapes; needs mapping | Free |
| Character Creator 5 | Detailed custom characters (Windows) | FBX/OBJ; convert to .glb | Perpetual licence (reported $299) |
| MetaHuman | Photoreal digital humans for Unreal | No official .glb; heavy meshes | Free under $1M revenue |
| Genies Avatar SDK | Stylised avatars for Unity | Unity only; web not listed | Free (Unity Asset Store) |
The best Ready Player Me alternatives
1. Best realistic avatars from a selfie
Avaturn
Web-based creator that turns a selfie into a realistic 3D avatar "with standard humanoid body rig, and ARKit blendshapes, and visemes", exportable to Blender, Unity and Unreal.
Pricing: PRO $800/month (up to 1,000 avatars, then $0.15 each); Enterprise custom.
Best for: Products where users create a realistic avatar of themselves.
2. Best for .glb avatars with Oculus visemes
Avatar SDK (MetaPerson)
Creates realistic or cartoon full-body avatars from a selfie, in the cloud or on-premise. Its JavaScript API exports glTF, .glb or FBX, with a viseme set its docs call identical to Oculus Lipsync.
Pricing: First avatar free; Pro $800/month (6,000 avatars, then $0.03 each); Enterprise custom.
Best for: Apps that let users create avatars and need .glb files with visemes.
3. Best for 3D avatars lip-synced in the browserOur product
Talking Avatar
Talking Avatar lip syncs any 3D .glb avatar from any audio stream, in the browser, with a 1 MB neural model: no server, no API key, and the audio never leaves the page. It plugs into OpenAI Realtime, LiveKit, Pipecat or any TTS with one call.
Why it fits here
- Talking Avatar Open Source loads exported RPM .glb avatars and uses their Oculus visemes as they are
- Lip sync from any audio, live, in the browser: OpenAI Realtime, LiveKit, Pipecat or any TTS
- Talking Avatar Realistic Avatars: ready-made photorealistic avatars at 832×468, 25 fps, for $0.02 a minute
- Head motion, nods, eyebrows and blinks on top of lip sync
Pros
- Your existing RPM .glb files keep working, and they talk
- No avatar server to depend on with Open Source
- Ready-made realistic avatars when you need a face without a creator integration
Cons
- Not an avatar creator: your users can't build an avatar from a selfie with it
- Animates a close-up face, not full-body game characters
- Talking Avatar Realistic Avatars doesn't offer custom avatars, so it can't replace RPM's creator either
Pricing: Free for any use, commercial included (MIT licence).
Best for: Developers putting a 3D face on a voice agent they already run.
4. Best free anime-style avatar creator
VRoid Studio
pixiv's free desktop and iPad tool for anime-style 3D characters, exported as VRM. Its lip-sync expressions are five vowels, so they need mapping to ARKit or Oculus viseme names.
Pricing: Free; you set the terms for models you create.
Best for: Anime-style characters and VTuber-style projects.
5. Best for detailed custom characters (desktop)
Character Creator 5
Reallusion's Windows tool for detailed, rigged characters with a blendshape facial rig, exported as FBX or OBJ. Web use means converting to .glb, for example in Blender.
Pricing: Perpetual licence, reported at $299 (Deluxe $499).
Best for: Studios building bespoke characters for games and film.
6. Best photoreal digital humans for Unreal
MetaHuman
Epic's photoreal digital human creator, usable commercially in any engine. Its meshes are built for Unreal and are far heavier than a web avatar; there's no official .glb export.
Pricing: Free under $1M revenue; above that, Unreal seats at $1,850 a year.
Best for: High-end photoreal characters in Unreal Engine.
7. Best stylised avatars for Unity games
Genies Avatar SDK
Stylised, customisable avatars with wearables and cross-game inventory, as a Unity SDK. Its docs list Windows, Android and Quest 3; web isn't listed.
Pricing: Free on the Unity Asset Store (Genies account and API key required).
Best for: Unity games that want a ready avatar and item system.
Open Source and Realistic Avatars
Two ways to use Talking Avatar
Use Talking Avatar Realistic Avatars for a ready-made photorealistic face, or the free, MIT-licensed open-source SDK to lip sync your own 3D avatars in the browser. Both are driven by your own voice agent: OpenAI Realtime, LiveKit, Pipecat or any TTS.
Talking Avatar Open Source
FreeThe SDK and its 1 MB lip-sync model run entirely in the user's browser and animate any 3D .glb avatar from your agent's audio. No server, no API key, and the audio never leaves the page.
- Free for any use, commercial included (MIT)
- npm install @interviewflowai/talking-avatar
- Source on GitHub
Talking Avatar Realistic Avatars
$0.02 / minReady-made photorealistic avatars that speak your voice agent's audio in real time, with lip sync and natural expressions, at 832×468, 25 fps. Streamed to your page over WebRTC or into your LiveKit room.
- Billed per second, commercial use included
- No subscription, setup fee or minimum
- Sessions up to 3 hours each
- Ready-made avatars; custom avatars not offered
Make your exported RPM avatars talk
If you still have the .glb files you exported from Ready Player Me, host them yourself and load them in Talking Avatar Open Source. RPM avatars include the Oculus viseme morph targets it uses.
- Collect the .glb files you exported (anything still pointing at RPM's servers won't load).
- Host them on your own storage or CDN.
- Point Talking Avatar at the file and give it your voice agent's or TTS audio, as below.
- If you'd rather use a ready-made photorealistic avatar, use Talking Avatar Realistic Avatars at $0.02 a minute.
import { TalkingAvatar } from "@interviewflowai/talking-avatar";
const avatar = new TalkingAvatar({
container: document.getElementById("avatar"),
avatarUrl: "/avatars/my-rpm-avatar.glb", // your exported RPM .glb, self-hosted
});
avatar.speak("/hello.mp3"); // or avatar.attachStream(agentAudioStream)Talking Avatar frames a head-and-shoulders close-up; full-body animation stays with your engine.
Recommendations by use case
- Users create realistic avatars from a selfie: Avaturn or Avatar SDK (MetaPerson).
- Keep existing RPM avatars and make them talk on the web: Talking Avatar Open Source.
- Ready-made photorealistic talking avatars: Talking Avatar Realistic Avatars.
- Anime-style characters, free: VRoid Studio.
- Bespoke characters built by your artists: Character Creator 5, or MetaHuman for Unreal.
- A ready avatar and item system in Unity: Genies Avatar SDK.
Frequently asked questions
Is Ready Player Me shutting down?
Yes. Netflix announced it was acquiring Ready Player Me in December 2025, and RPM told developers its services would become unavailable from 31 January 2026. Its avatar creator and developer APIs are offline.
Do my Ready Player Me avatars still work?
.glb files you exported still work as ordinary 3D assets if you host them yourself. Anything loaded from RPM's servers no longer does.
Can Ready Player Me avatars lip sync?
Yes. RPM avatars included Oculus viseme and ARKit morph targets. Talking Avatar Open Source uses the Oculus visemes to lip sync them from any audio in the browser.
The bottom line
Ready Player Me is gone, but your exported avatars aren't. Self-host the .glb files and they keep working; Talking Avatar Open Source makes them talk in the browser. If your users need to create new avatars, Avaturn and Avatar SDK (MetaPerson) are the closest replacements for RPM's creator.
Hear it on your own audio before you decide
The live demo runs the real SDK in your browser: sample voices in 9 languages, your own file or your microphone. Want a photorealistic face? Talking Avatar Realistic Avatars is $0.02 a minute, billed per second, with no subscription.